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International Journal of Yogic, Human Movement and Sports Sciences
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ISSN: 2456-4419, Impact Factor RJIF: 5.18

2019, Vol. 4 Issue 1, Part B

E sports: A competitive electronic sports

AUTHOR(S): Prachi Malik
ABSTRACT:
During recent years, eSports (electronic sports) have become one of the most rapidly growing forms of new media driven by the growing provenance of (online) games and online broadcasting technologies. Esports is a form of sports where the primary aspects of the sport are facilitated by electronic systems; the input of players and teams as well as the output of the eSports system are mediated by human-computer interfaces. Esports will be a medal sport in Asian Games 2022, Hangzhou (China). All India Inter-University and inter-college tournaments are also started 3 years back since 2016. Students/Athletes are also given scholarships and weightage in admission at college and university level. Like any other sports, it is a collection of hardcore skills, determination & the ability to withstand pressure. Playing competitive video games requires some of the same skills as traditional sports, such as thinking strategically, learning to work as a team and putting forth strong individual effort. But eSports are a sedentary activity - so it is important to make sure that all that time spent gaming is balanced with physical exercise and games deemed too violent or age-inappropriate won’t be allowed.
Pages: 87-90  |  1301 Views  440 Downloads
How to cite this article:
Prachi Malik. E sports: A competitive electronic sports. Int J Yogic Hum Mov Sports Sciences 2019;4(1):87-90.
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